World 5: Yoghurt Yard
Head to the right avoiding the Shotzo. Once you reach the fourth Shotzo, head
below the cloud platform and go right until you see a little black arch which
signifies a door. Go through it! Take the 1-UP and get a Stone power and head
through the door. Stay near the right hand side and use Stone. You'll see an
oxygen bottle. Get it if you want. Once you hit some star blocks, and you are
under it, untransform. Head down and left to see more star blocks. Destroy the
tallest pile of blocks to reveal a door. Go in and hit the switch. Now, head
through the door. Run across to the right avoiding all of the Ice enemies. Go
through the final door to exit the stage.
NOTE: Before you enter the stage, go right of it and go to the museum. Grab the
Tornado then enter the stage.
Go down the ladder and through the door. Go into the water and head right until
you reach a door. Go through it and head left killing enemies using the Tornado
and go through the door you'll see. Left again and go through the door you'll
see. Jump over shotzo and go through the door. Jump up and up until you reach
the top. Go down the small gap on the right and use Tornado incase the Burning
enemy goes up there. Go through the door. Go through the door on the right. Go
left into the first door. Get the 1-UP and then go back and up the ladder to
that door. Mini-boss time! It's Bonkers again. Use the Tornado to multi-hit it.
Get the Hammer ability and out the door. Go right anf through the door. Fly to
the left and keep going. On te bottom of the mountain on the left there is a
1-UP. Get it and go through the door to exit this level.
Keep heading up and up and up and up until you reach the door. Go in and fly up
in this windy area. Now, go to the right once you reach the top and through
that door. Run to the right and discard the Hammer. Get a Wheel and just go to
the right until you bump into a wall. Now, use the Wheel but watch out for a
spike pit up ahead! Now, go through the door at the end. Discard the Wheel and
run. Just keep running until you see a stack of two star blocks. Destroy them
to reveal a door. Go in. Get the Stone and grab the 1-UP and Maxim Tomato by
hitting the pegs. Warning, the 1-UP has no floor so you'll go down the chasm if
you don't untransform. Now, go back through the door and keep going right.
Watch out for the Fire enemy and go through the door there. Get the parasol
and float down dodging the spikes. If you don't have the parasol, it's a pain
getting down without getting hit. Once you reach the bottom, an oxygen
bottle is down there and the exit to the level.
Go right and get the first Burning enemy you see. Keep going right and use the
Burning ability to get past the 3 large spike pits. Once you get past it, go
to the bottom and use Burning to get past the spikes at the bottom and get the
1-UP. Use it again to get across. Jump over the next small spike pit and
through the door. You'll encounter another Metaknight Mini-Boss. Once you
defeat an enemy here, watch out since another one will pop out straight away!
Once you beat them all, a door will appear. Go in and up the ladder. Get a Ball
ability. Keep going right until you see a waterfall with a black hole. Enter
the black hole. Go through the first door you see and hit the switch. Go up
and go through the other door avoiding the enemies. Once you go through the
door, jump down, activate the Ball and press A. You'll go zooming down fast
destroying the hoard of enemies. Once you reach the bottom, go through the door
and get out of the level.
Avoid the Shotzo and keep going to the right. Fall down the little gap once you
see it and go near the bottom of the screen until you see a door. Go through it
and grab the Fire ability. Light the fuse. Get the Hi-Jump power. Destroy the
star blocks there and get in the cannon. When it launches ya, hit the switch
there and go in the door. Go right, then up a little to get through the small
gap where the Cutter enemies are. Keep going right. To get past the spikes,
just run past them. Keep going right, get the Maxim Tomato and through the
door. Ride on the Warp Star and go in the door you see. Get the Sword ability
and head right. Mini-boss time! This time it's a Lion. STAY THE HELL AWAY FROM
THIS THING! It's got the dangers of Buggzy and it can turn into a Fireball and
charge at you. O.o; Well, use the force of the Sword to defeat it quickly! Once
you do get rid of it take the power which is Burning. Head right and go in the
door. Head right again and in the door. Run right and use Burning when you get
close to an enemy. Once you get to the end, in the door to exit the level.
NOTE: Before going to this area, go to the Battle Arena you just opened and
battle Bonkers and get the Hammer ability.
This is one tough level with all of the wheels going about. Try to not to get
hit and lose your Hammer power because you need it. Keep going right and go
through the door at the end. Break the bomb block by using the slide attack and keep
running to avoid the Stone enemies. (heh Indianna Jones) Head right and in the
door. Head right and becarful of the Waddle Dees. Keep heading right and into a
door on an island. Swim and break the grey blocks in the middle. Break the star
blocks to reveal a door. Go in and hit the switch. Get the 1-UP and through the
door. Head left and through that door. Go right over the water and out of the
level via the door.
BOSS: Heavy Mole
You should have the Hammer from the previous level. This is a piece of cake
since the Hammer has lots of power. Just becareful because Heavy Mole digs
through and you gotta keep up with him! Also, he shoots out missiles. In other
words, hit Heavy Mole and run! Once you do defeat it, that's the fifth Star Rod
piece! Woohoo! 2 more to go!