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I. Introduction
II. Controls
III. Types of Doors
IV. Story
V. Walkthrough

World 1: Vegetable Valley
World 2: Ice Cream Islands
World 3: Butter Building
World 4: Grape Gardens
World 5: Yoghurt Yard
World 6: Orange Ocean
World 7: Rainbow Resort
World 8: Fountain of Dreams
VI. Mini-Games
VII. Powers
VIII. Items
IX. Tips/Secrets
X. Mini-Bosses/Bosses Walkthrough 1, 2
XI. Meta-Knight's Attacks
XII. MetaKnightmare Walkthrough
XIII. Frequently Asked Questions
XIV. Special Thanks
XV. Copyright Info

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Kirby: Nightmare in Dreamland FAQ/Walkthrough

By: mario kart toad / AntiGuy / Steven

III. Types of Doors

There's many types of doors when you are selecting a stage. This section is about just that.

Stage - The most common door. This is represented by a number on top.

Museum - This door is useful. It's like free candy only with powers to use. It is represented by a little Kirby picture on top.

Warp Star Station - This is a good thing to have as well. This is used for travelling from one world to another without walking there and it is represented with a Warp Star on top. NOTE: You can only visit other worlds you have been to AND you are able to acces the actual station from that world.

Battle Arena - This is a place where you fight a mini boss to get a Maximum Tomato and/or a power to use. (The Mini-boss of course) It is recognised as two axes which cross eachother in a X shape. (Like the skull and cross bones)

Boss/Previous/Next - This is where you fight the boss to get a piece of the Star Rod or going to the next or previous world. A boss door is represented by a picture of King DeDeDe. Next and Previous doors are obvious to recognise.

Minigame - This is useful to getting extra lives on the tougher levels. There are three types of minigames. Quickdraw, (Represented by two swords) Bomb Rally (represented by a bomb) and Air Grind (Represented by a checkered flag)

IV. Story

The peacful world of Dreamland is in great danger! In Dreamland, dreams always flow ed from the wonderful Fountain of Dreams. The Fountain of Dreams collected the hopes and dreams of all living things. It was also responsible for the sweet dreams and rest that come from deep sleep. But one day, everyone in Dreamland lost the ability to dream! King DeDeDe was bathing in the Fountain of Dreams! He had even taken the Star Rod-the source of the fountain's power-and broke it into pieces that he gave to his underlings. Now Kirby must embark on an adventure...to restore the peaceful nap times to all the residents of Dreamland.

  Kirby: Nightmare in Dreamland

kirby

kirby dreamland


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