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Introduction
Updates
1.) FAQ - Frequently Asked Questions
2.) How to Play

- Basic Button Commands
- Features
- Skill Guide
3.) Magic System
- Magic Mechanics
- Cleric Spell Listing     L0   L1,   L2,   L3,   L4,   L5
- Wizard Spell Listing  L0L1,   L2,    L3L4,   L5
4.) Combat Strategies
5.) Building an Effective Party   1,   2,   3 
6.) The Walkthrough (in construction)
Levels: 12345,   6,   7,   8,  910
7.) Credits, Thanks, Etc....

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Dungeon's and Dragons: Eye of the Beholder FAQ / Walkthrough.

Created by: Zephyrmaster (Andrew Sherman)

3.) Magic System

Wizard Spells
Level 2 Spells:

Aganazzar's Scorcher
Range: Close
Duration: Action
Description: Fire stream causing 1-11 damage
Overview: A fairly weak damage spell, this spell is fairly useful early on. It shoots out a stream of fire, so don't cast this spell through your teammates because you will hurt them too.

Blur
Range: Touch
Duration: Minutes
Description: Makes target harder to hit
Overview: Don't worry yourself with this spell. It's fairly useful, but the duration is too short.

Bull's Strength
Range: Touch
Duration: Hours
Description: Adds 2-5 Strength
Overview: Can be useful, especially if you'd like to do more damage with a specific character or need a boost of strength to open a tough door.

Cat's Grace
Range: Touch
Duration: Hours
Description: Adds 2-5 Dexterity
Overview: A fairly good spell, but not worth memorizing or even learning because of it's limited use.

Eagle's Splendor
Range: Touch
Duration: Hours
Desciption: Adds 2-5 Charisma
Overview: A fairly good spell, but not worth memorizing or even learning because of it's limited use.

Endurance
Range: Touch
Duration: Hours
Description: Adds 2-5 Constitution
Overview: A fairly good spell, but not worth memorizing or even learning because of it's limited use.

Gedlee's Electric Loop
Range: Close
Duration: Action
Desciption: 1-18 points of damage in a 5 ft. radius
Overview: Be careful with this spell, it's short range might force you to hurt your teammates if you want to use this spell. I would forgo this spell.

Ghoul Touch
Range: Touch
Duration: Round
Desciption: Paralyzes target
Overview: Really only useful if your wizard is in the front lines fighting your opponents in hand-to-hand combat, which should NOT be happening.

Knock
Range: Medium
Duration: Action
Description: Opens locked, stuck, and barred doors
Overview: A good spell if your rogues and warriors can't bust down a specific door, otherwise, don't have this spell memorized. If you play correctly, at least one of your rogues should have a high enough open lock skill to open most doors.

Melf's Acid Arrow
Range: Long
Duration: Round
Desciption: Arrow which does 2-8 damage
Overview: Not a very good spell. The distance at which you can hit enemies with this spell is impressive, unfortunately the damage is poor.

Scare
Range: Medium
Duration: Round
Desciption: More powerful than Cause Fear
Overview: Fairly useful. Use it if it seems to help you win battles, otherwise just don't use it. I personally don't like any of the Cause Fear spells.

Snilloc's Snowball Swarm
Range: Medium
Duration: Action
Description: Snow erupts from target, 2-24 damage area
Overview: A very good damage spell (except against skeletons), which can damage several creatures at once. The radius of this spell is 2.

Web
Range: Medium
Duration: Round
Desciption: Entangles creatures making it harder to fight
Overview: If your characters have ever been "webbed", you would realize why this spell is a poor choice. It does very little to hamper combat skills.

Wizard Spells
Level 3 Spells:

Dispel Magic
Range: Medium
Duration: Action
Desciption: Cancels magical effects
Overview: A very useful utility spell to help rid your characters
of a variety of aliments. I wouldn't recommend learning it with a wizard though. Let your Cleric cast this spell.

Fireball
Range: Long
Duration: Action
Desciption: 1-6 fire damage per caster level in a large area
Overview: One of the best damaging spells in this game. The damage is awesome and the radius of the blast is huge (5). Be careful when using this potent spell, it's very easy to accidently hurt your own characters.

Flame Arrow
Range: Medium
Duration: Action
Desciption: Shoots a fiery bolt for 4-24 points of damage
Overview: Not as good as the other level 3 damage spells that the wizard can use.

Hold Person
Range: Medium
Duration: Round
Desciption: Makes target stand helpless
Overview: Limited use = unnecessary.

Lightning Bolt
Range: Medium
Duration: Action
Desciption: 1-6 lightning damage per caster level.
Overview: Another great level 3 damage spell, I would recommend using this frequently on tough opponents. At level 7, you could potentially do 56 damage!

Stinking Cloud
Range: Medium
Duration: Round
Desciption: Nauseates targets in the cloud
Overview: If you can shoot the cloud so that your characters are not effected, this spell can aid your fighters substantially.

Vampiric Touch
Range: Touch
Duration: Action
Desciption: Caster gains 1-6 damage every two caster levels
Overview: I wouldn't learn this, but that's because I don't use my wizard in the front lines. If you for some reason enjoy fighting in melee combat with your wizard, this spell may be for you.

  Dungeon's and Dragons:
  Eye of the Beholder

Eye of the Beholder gba

Dungeon's and Dragons


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