3.) Magic System
Wizard Spells
Level 2 Spells:
Aganazzar's Scorcher
Range: Close
Duration: Action
Description: Fire stream causing 1-11 damage
Overview: A fairly weak damage spell, this spell is fairly useful
early on. It shoots out a stream of fire, so don't cast this spell
through your teammates because you will hurt them too.
Blur
Range: Touch
Duration: Minutes
Description: Makes target harder to hit
Overview: Don't worry yourself with this spell. It's fairly useful,
but the duration is too short.
Bull's Strength
Range: Touch
Duration: Hours
Description: Adds 2-5 Strength
Overview: Can be useful, especially if you'd like to do more damage
with a specific character or need a boost of strength to open a
tough door.
Cat's Grace
Range: Touch
Duration: Hours
Description: Adds 2-5 Dexterity
Overview: A fairly good spell, but not worth memorizing or even
learning because of it's limited use.
Eagle's Splendor
Range: Touch
Duration: Hours
Desciption: Adds 2-5 Charisma
Overview: A fairly good spell, but not worth memorizing or even
learning because of it's limited use.
Endurance
Range: Touch
Duration: Hours
Description: Adds 2-5 Constitution
Overview: A fairly good spell, but not worth memorizing or even
learning because of it's limited use.
Gedlee's Electric Loop
Range: Close
Duration: Action
Desciption: 1-18 points of damage in a 5 ft. radius
Overview: Be careful with this spell, it's short range might force
you to hurt your teammates if you want to use this spell. I would
forgo this spell.
Ghoul Touch
Range: Touch
Duration: Round
Desciption: Paralyzes target
Overview: Really only useful if your wizard is in the front lines
fighting your opponents in hand-to-hand combat, which should NOT be
happening.
Knock
Range: Medium
Duration: Action
Description: Opens locked, stuck, and barred doors
Overview: A good spell if your rogues and warriors can't bust down
a specific door, otherwise, don't have this spell memorized. If you
play correctly, at least one of your rogues should have a high
enough open lock skill to open most doors.
Melf's Acid Arrow
Range: Long
Duration: Round
Desciption: Arrow which does 2-8 damage
Overview: Not a very good spell. The distance at which you can hit
enemies with this spell is impressive, unfortunately the damage is
poor.
Scare
Range: Medium
Duration: Round
Desciption: More powerful than Cause Fear
Overview: Fairly useful. Use it if it seems to help you win
battles, otherwise just don't use it. I personally don't like any
of the Cause Fear spells.
Snilloc's Snowball Swarm
Range: Medium
Duration: Action
Description: Snow erupts from target, 2-24 damage area
Overview: A very good damage spell (except against skeletons),
which can damage several creatures at once. The radius of this spell
is 2.
Web
Range: Medium
Duration: Round
Desciption: Entangles creatures making it harder to fight
Overview: If your characters have ever been "webbed", you would
realize why this spell is a poor choice. It does very little to
hamper combat skills.
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