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Introduction
Updates
1.) FAQ - Frequently Asked Questions
2.) How to Play

- Basic Button Commands
- Features
- Skill Guide
3.) Magic System
- Magic Mechanics
- Cleric Spell Listing     L0   L1,   L2,   L3,   L4,   L5
- Wizard Spell Listing  L0L1,   L2,    L3L4,   L5
4.) Combat Strategies
5.) Building an Effective Party   1,   2,   3 
6.) The Walkthrough (in construction)
Levels: 12345,   6,   7,   8,  910
7.) Credits, Thanks, Etc....

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Dungeon's and Dragons: Eye of the Beholder FAQ / Walkthrough.

Created by: Zephyrmaster (Andrew Sherman)

3.) Magic System

Cleric Spells
Level 2 Spells:

Aid
Range: Touch
Duration: Minutes
Description: Fills target with courage and 1-8 HP
Overview: Fairly useful if your fighters are doing poorly.

Bull's Strength
Range: Touch
Duration: Hours
Description: Adds 2-5 Strength
Overview: Can be useful, especially if you'd like to do more damage with a specific character or need a boost of strength to open a tough door.

Cure Moderate Wounds
Range: Touch
Duration: Action
Description: Cures 2-16 HP (+1 for every level)
Overview: A very good healing spell. Increases in potentcy as your Cleric gains levels, which is a major plus.

Curse of Ill Fortunes
Range: Touch
Duration: Hours
Description: Makes target ineffective in combat
Overview: A bad spell, if only because your cleric has to be touching the enemy. Since the corriders are only two spaces wide, Clerics often don't get to be in contact with the enemy.

Endurance
Range: Touch
Duration: Hours
Description: Adds 2-5 Constitution
Overview: A fairly good spell, but not worth memorizing or even learning because of it's limited use.

Hold Person
Range: Medium
Duration: Round
Description: Makes target stand in place helpless
Overview: A pretty good spell to use. You can stall the enemy, or even prevent several from reaching your group while you deal with others.

Inflict Moderate Wounds
Range: Touch
Duration: Action
Description: Causes 2-16 damage (+1 for every level)
Overview: This spell suffers from the same problem that the Cleric's other spells have. The range is simply to little.

Lesser Restoration
Range: Touch
Duration: Action
Description: Cures 1-4 ability damage
Overview: This spell has such limited use that I would not memorize it.

Remove Paralysis
Range: Close
Duration: Action
Description: Free target of paralysis effect
Overview: Memorize it if you believe (or know) that you are about to face an enemy that can paralyze your party members, otherwise, don't memorize it.

Spell Shield
Range: Touch
Duration: Minutes
Description: Helps protect target against spells
Overview: Not that useful. Don't memorize it unless your party is getting killed repeated by spells from enemies, but even then it won't make much of a difference.

Cleric Spells
Level 3 Spells:

Bestow Curse
Range: Touch
Duration: Permanent
Description: -6 to an ability, -4 on attacks, saves, & checks
Overview: A pretty bad spell because of the limited range (you have to be touching the opponent to cast the spell). It does have use if you are facing a boss though, because you could cast this spell, run away, and then start casting damage spells at him/her/it.

Blindness
Range: Medium
Duration: Permanent
Description: 50% chance to miss in combat
Overview: A good spell to cast on an enemy that keeps killing your fighters, otherwise, don't use it.

Cure Serious Wounds
Range: Touch
Duration: Action
Description: Cures 3-24 damage (+1 for every level)
Overview: Another awesome healing spell. Memorize this spell, because it is extremely useful in battle, to sustain the life of your fighters.

Deafness
Range: Medium
Duration: Permanent
Description: 20% miss chance, can't cast some spells
Overview: Fairly useful in some cases, but generally you don't want to have this spell memorized.

Dispel Magic
Range: Medium
Duration: Action
Description: Cancels magical effects
Overview: A very useful utility spell to help rid your characters of a variety of aliments.

Inflict Serious Wounds
Range: Touch
Duration: Action
Description: Causes 3-24 damage (+1 for every level)
Overview: This spell suffers from the same problem that the Cleric's other spells have. The range is simply to small.

Negative Energy
Range: Touch
Duration: Round
Description: Protection against undead creatures
Overview: Not that great of a spell because you should simply"Turn" the undead. If you can't turn the undead enemies though, then using this spell is a pretty smart option.

Remove Blind/Deaf
Range: Touch
Duration: Action
Description: Removes Blindness and Deafness
Overview: Use this spell against enemies that blind and deafen your enemies, but otherwise you don't need to memorize it.

Remove Curse
Range: Touch
Duration: Action
Description: Removes curse bestowed on target
Overview: A good spell if you know that you are going to face an opponent(s) that enjoy cursing your characters. Otherwise, don't use this spell.

  Dungeon's and Dragons:
  Eye of the Beholder

Eye of the Beholder gba

Dungeon's and Dragons


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