XII. Reader Tips
This is a new section, devoted to the helpful tips my loyal readers have
sent it through email! Thanks!
-----S Saiyan 2 Vegeta (SSaiyan2Vegeta@aol.com)------
OK, here are all the cards I have and all the combinations and everything that
I know of and can tell you about:
Attribute Cards (top cards) - Mercury, Venus, Jupiter, and Diana
Action Cards (bottom cards) - Salamader, Mandragora, Golem, Cockatrice,
Manticore, and Thunderbird
Here are the combinations, so far: ÊMercury + Salamander = Fire Whip
Venus + Salamander = Damage increased by 25%
Jupiter + Salamander = 2 Fireballs circle you in defense
Diana + Salamander = A fireball is released with each attack
Mercury + Mandragora = Whip of Thorns
Venus + Mandragora = ??? Ê (When I put question marks it means the game doesnt
even know what the combo is, so I cant figure it out)
Jupiter + Mandragora = ???
Diana + Mandragora = 3 Plumes of Petals are released with each attack
Mercury + Golem = Earth whip to attack distant enemies
Venus + Golem = Defense increases as the % of the map uncovered increases
Jupiter + Golem = ???
Diana + Golem = A quake is released with each attack
Mercury + Cockatrice = Stone whip. ÊEnemies turned to stone can be used as
Venus + Cockatrice = ???
Jupiter + Cockatrice = Transform into stone and become invulnerable
Diana + Cockatrice = 3 rocks are fired with each attack
Mercury + Manticore = Poison whip that will release mist of poison.
Venus + Manticore = ???
Jupiter + Manticore = A cloud of poison spreads to protect you
Diana + Manticore = When the whip is swung it releases a poison shower
Mercury + Thunderbird = Electric whip. ÊWill electrocute while attack is held
Venus + Thunderbird = Damage increases as the % of the map uncovered increases
Jupiter + Thunderbird = ???
Diana + Thunderbird = Electricity fills the air when the whip is spun.
Killer Bees-Hate them damn bees don't ya? Well, there's an easy way to get to
'em without taking any damage. Just have the dagger and throw it at them from a
Dragon Zombie(s) Boss-I've found a very easy (yet long way) to beat the hard
boss. Once you start have the Poison Cloud combo (DSS cards Jupiter/Manticore)
or the Fireball combo (DSS cards Jupiter/Salamander). To lessen the risk of
loosing your MP fast, have an item that gives you high intellagence (sorry if
spelled wrong). Oh and make sure you also have the axe sub-weapon. When you
start the battle, go over to the left dragon. Get on his left side (side
closest to the wall) and keep jumping and hitting his head with your whip. When
the head is out of reach, throw a couple of axes for extra damage. When he is
just about to swing his head into the wall, slide under his neck and out into
the middle (don't worry about the falling rocks since the Poison Cloud combo or
the Fireball combo will destroy the rocks). Once the left side is done, do the
same with the right side.
----------Sam Winotai (firstname.lastname@example.org)----------
I found that Cerebus we pretty easy to kill... all you have to do is just
stand on the side right by the doorway, and he can't pounce at you, just
throw knives, and whip him when he gets near. The laser beam won't affect
you at all since he will be facing the other direction. When he decides to
do the sphere, just go to the other side of the room, and do the same thing
over again... just thought you might want to add that to your walkthrough
since it might be a helpful hint.
----Elemental Knight (email@example.com)---
Hello! A few things:
1. (correction) In your FAQ's Faq, you said that the Mars DSS card comes from
the Marionette enemy. It actually comes from the Bloody Sword.
2. (extra) If you have 'em, Jupiter + Mandragora works great in the Zombie
Dragons Room (you called 'em the Twin Dragons, and I suppose they might be).
When your HP gets low, stand near the door and activate the combo - then stand
still. Your HP will come back slowly! There is a small, SMALL chance that a
fireball will hit you, but you can duck it.
Main Plot Designer