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Bomberman Tournament GBA
1 Introduction
2 Game
3 Items

4 Walkthrough
- Story
- Walkthrough Step1, 2, 3,4,5,6
- Credits
- Minigame
5 Karabon
- Descriptions 1,2,3,4,5
- Elements
- Battles
- Colosseum
6 Opponents
- Enemies 1,2,3,4
- Bosses
7 Advance strategies
8 Battle and multiplayer

9 Important informations
- Copyright Agreements
- Contact
- Thanks To
- Author's Final Notes

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Bomberman Tournament FAQ/Walkthrough.
(Bomberman Story in Japan)

By MimicMasterAX

4. Walkthrough

-T. Forest-

Here you will confront Karabon King at the North-West corner, a 3 round battle with his lv. 56 KameKing. If you can beat him twice, KameKing is yours. Use special attacks of your strongest Karabons. Time to go to Fantasy, or atleast to the gateway, or known in the game, Access Point.

-AccessPt-

Use Youni to dig up COMPLETELY all four dirt piles. You know that it's digged up when you can insert a medal into it. Insert all four medals, equip KameKing, and stand in the center. Enter the door into Fantasy!

-Fantasy-

   A   B   C   D   E   F   G   H     Points of Interest:
                                     C7: Entrance
1             [_]-[_]                A5: Sm. Med.
               .                     E1: Lg. Med.
2         [_]-[_]-[_]-[_]            H4: Fire-Up
           |           |             D8: Bomb-Up
3     [_]-[_] [_]-[_] [_]-[_]        D3: Sm. Med. 
       |           |       |         F5: Purple Crystal
4 [_].[_] [_] [_] [_]-[_] [_] [_]    C4: Lg. Med.
   |   |   |   |   |   |   |   |     D4: Boss
5 [_] [_] [_]-[_]-[_] [_] [_].[_]
       |           |       |
6     [_]-[_] [_]-[_] [_]-[_]
           |   |       |
7         [_] [_]-[_]-[_]
                   .
8             [_]-[_]
!!: In this last stronghold, there are green portals all over the place. Step inside one and teleport to another. Be careful, kill the enemies first, then teleport.
!!: This time, the blue "block-things" can be pushed.
!!: Here, you have to use everything you've learned from the other four fortresses, because old puzzles are back.
D1: Push left switch up, then navigate around to push top switch, finally make it to the door.
F3: There's a BlockBot at the corner, so destroy it.
E3: Equip FireKong, solve the puzzle by pushing ultimately the top block right, then pitch bombs until it lands on the yellow switch.
D5: Use KameKing to enter the Boss's Lair.
D4: BOSS: Brainwashed Max
DESC: Max is brainwashed, and he have the same basic ability you have: bombs! Use FireKong and RC Bomb to trick him into a trap.
ATTK: Bomb KILL: 5 shots BOSS: BrainBomber
DESC: Last boss: caped bomber that can throw jelly bombs at you and Max. Also, when he's hovering, he can use targetting and send thunder to the earth, which will explode into horizontal and vertical direction, which is hard to avoid.
ATTK: Jelly Bomb, Target Thunder, Small Thunder
KILL: a lucky 13 shots will take him to hell

-Ending-

I don't want to spoil everything, so here's only one quote:
Bomberman: [Let's go home!]

Hope you enjoyed the game as much as I did!

-Credits-

BOMBERMAN TOURNAMENT STAFF
--------------------------
Game Design - Tatsuya Akaishi, Norio Ohkubo
Programmers - Norio Suzuki, Hideki Takeshige, Mamoru Shiratani, Hironori Tanaka, Masakazu Kobayashi
Char. Design - Shoji Mizuno, Kozue Sato
Graphic Design - Takako Nakamura, Shinobu Matsuzawa, Youichi Kato, Akio Nishijima
Music - Kouichi Seiyama
Sound Director - Choukou Ohara
Sound Manager - Keisuke Mitsui
Battle Music - Jun Chikuma
Mastering - Yukiko Mikami
Advertising - Shouichi Togashi, Kentaro Murayama, Megumi Hirayama
Special Thanks - Yoshinori Inoue, Keita Hoshi, Yoshinori Yamagishi, Tetsuma Yoshida, Hiroyuki Arai
Game Director - Shigeki Fujiwara
Project Manager - Naoki Nishiya
Producer - Hiroyuki Mikami

ACTIVISION STAFF
----------------
Senior Vice President - Bill Swartz
Executive Producer - Mika Hayashi
Sr. Associate Producer - Tad Horie
Production Coordinator - Austin Keys
QA Mgr, Console Testing - Joe Favazza
QA Night Manager - Jeremy Gage
QA Senior Lead - Adam Hartsfield
QA Project Lead - Anthony Hatch Korotko
Testers - Kirk Koshinski, Patrick Hearne, Erin Martel, Frank So
Developement Team - H U D S O N

-MiniGame-

/-----------------------------------------------------------------------------\
|SpitFlame Challenge|In ShuraRd, Ceedrun will challenge you to this mini-game.|
|                   |The goal is to guess correctly 3 times which side he will|
|                   |blow, TOP or BOTTOM. If you lose, come back for a retry. |
|-------------------|---------------------------------------------------------|
|Arcades            |Play to compete for Lg. Med. by blowing up balloons in a |
|                   |given time and passing the base score to win. You are    |
|                   |invisible, so use the infinite bombing trick. 10 G a game|
|                   |LOCATIONS: MagBase Surr., B. Valley, Upsilon, Volcano
|-------------------|---------------------------------------------------------|
|Sharkun's Challenge|To unlock Sharkun's cage, you'll play a mini-game in his |
|                   |basement. You have to blow up the blocks so they look    |
|                   |like this: (Take off all blocks on both side extremities)|
|                   |      |-|                                                |
|                   |      |-|                                                |
|                   |    |-|-|-|                                              |
|                   |    |-|-|-|                                              |
|                   |  |-|-|-|-|-|                                            |
|                   |  |-|-|-|-|-|                                            |
|                   |    |-|-|-|                           time limit: 120 sec|
|-------------------|---------------------------------------------------------|
|ToughGy's Challenge|In Arctic, you will see ToughGuy trapped inside a cage,  |
|                   |guarded by 3 machines. The mini-game consists of lighting|
|                   |the cannon fuses with your bombs at an appropriate time  |
|                   |to knock out the machines, all in a time limit of 30 sec.|
|-------------------|---------------------------------------------------------|
|Machines Challenge |There is a maze in FrontBase, with a rotating "bar" and  |
|                   |some bouncing "balls", all made of Dancing machines. You |
|                   |have to navigate successfully to the end of the maze     |
|                   |without touching the machines once. To make things even  |
|                   |more complex, there is a dizzy feeling in this mini-game |
|                   |because the maze vibrates up and down, so cool down, and |
|                   |give it a shot. Pommy Animal awaits you at the end.      |
\-----------------------------------------------------------------------------/
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