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Advance Wars 2: Black Hole Rising Complete Campaign Walkthrough
By: Lars Barlindhaug |
9. Unit Tactics and Information
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9. Units tactics and information
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Index:
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9.1 Ground units
9.2 Sea units
9.3 Air units |
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9.1 Ground Units
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Infantries are pretty useless in combat versus everything except other
infantries and mechs. Are most used to capture properties.
Mechs can do the same as infantries, but can move one spaces shorter. They do
have a rocket launcher of some sort that makes them good against tanks,
rockets, artillery etc.
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9.2 Air Units
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T-copters are used to transport mechs and infantries. Can be loaded into a
cruiser for safer transportation.
B-copters can be used against all units except figthers. Very good against
tanks, md. tanks infantries.
Figthers can only fire at other air units. Regular figthers can take down
copters and bombers in one day. Essential in air vs. air combat.
Bombers are very powerfull and can be used against both sea and ground units.
Very good against sea units, md. tanks, neotanks and pipeseams, cannons,
lasers etc.
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9.3 Sea Units
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Landers can carry to ground units from one port or beach to another. Very
useful in maps with islands were you need to transport units over the sea.
Can not attack at all.
Subs are best against Battleships, but are also useable against cruisers.
Battleships can attack all sea and ground units. Use it like you use a rocket.
Cruisers are more that decent against subs and superb against air units. A
cruiser is very useful if your enemy has many airunits and there's a lot of
sea on the map. Cruisers can also carry a t-copter.
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Advance Wars 2 - Black Hole Rising |
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