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1. Version History
2. General Knowledge
3. Frequently Asked Questions
4. General Strategies

5. Campaign
5.1 Orange Star 5.1.1 Cleanup 5.1.2 Border Skirmish 5.1.3 Orange Dawn
5.1.4 Flak Attack
5.1.5 Lash Out 5.1.6 Andy's Time
5.1.7 Test of Time
5.1.8 Liberation
5.2 Blue Moon
5.2.1 Reclamation 5.2.2 Toy Box 5.2.3 Tanks!!!
5.2.4 T Minus 15
5.2.5 Neotanks?!
5.2.6 Nature Walk
5.2.7 Two-Week Test (A rank) 5.2.8 Factory Blues
5.3 Yellow Comet
5.3.1 Silo Scramble 5.3.2 Sensei's Return
5.3.3 Show Stopper
5.3.4 Duty and Honor 5.3.5 Foul Play
5.3.6 A Mirror Darkly
5.3.7 Sea of Hope 5.3.8 The Hunt's End
5.4 Green Earth
5.4.1 Sea Fortress 5.4.2 Sinking Feeling
5.4.3 Drake's Dilemma
5.4.4 Rain of Fire 5.4.5 Danger X9
5.4.6 To the Rescue
5.4.7 Navy vs. Air 5.4.8 Great Sea Battle
5.5 Black Hole
5.5.1 Hot Pursuit
5.5.2 Final Front
6. Hard Campaign
7. War Room
7.01 Spann Island 7.02 Moji Island 7.03 Duo Falls
7.04 Sole Harbour
7.05 Pivot Isle
7.06 Land's End 7.07 Kita Straight 7.08 Point Stormy 7.09 Ridge Island
7.10 Mial's Hope
7.11 Bounty River 7.12 Toil Ferry 7.13 Twin Isle
7.14 Dire Range 7.15 Egg Island
7.16 Terra Maw
7.17 Stamp Island 7.18 Rivers Four 7.19 Ring Islands 7.20 Last Mission
7.21 Pay Dirt
7.22 Long Road 7.23 Nest Egg 7.24 The Trident 7.25 Banker Hills
7.26 missile Plains
7.27 Lost Basin 7.28 Risky Vale 7.29 The Ring 7.30 Strong Land
8. CO Tactics and Information
8.1 Orange Star COs 8.1.1 Andy
8.1.2 Sami
8.1.3 Max
8.1.4 Nell
8.1.5 Hachi
8.2 Blue Moon COs 8.2.1 Olaf
8.2.2 Grit
8.2.3 Colin
8.3 Yellow Comet COs 8.3.1 Kanbei
8.3.2 Sonja
8.3.3 Sensei
8.4 Green Earth COs
8.4.1 Eagle
8.4.2 Drake
8.4.3 Jess
8.5 Black Hole COs
8.5.1 Flak 8.5.2 Lash
8.5.3 Adder
8.5.4 Hawke
8.5.5 Sturm
9. Units tactics and information
9.1 Ground units 9.2 Sea units 9.3 Air units
10. Records
10.1 War Room Records
11. Secrets
11.1 Unlocking COs 11.2 Lab Map Locations 11.3 Flashing Menus
12. Other Things
12.1 Contacting Information/Contribute? 12.2 Thank you 12.3 Contributors 12.4 Legal Inforamtion

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Advance Wars 2: Black Hole Rising Complete Campaign Walkthrough

By: Lars Barlindhaug

9. Unit Tactics and Information

=======================================
9. Units tactics and information
=======================================
------
Index:
------
9.1 Ground units
9.2 Sea units
9.3 Air units

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9.1 Ground Units
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Infantries are pretty useless in combat versus everything except other infantries and mechs. Are most used to capture properties.

Mechs can do the same as infantries, but can move one spaces shorter. They do have a rocket launcher of some sort that makes them good against tanks, rockets, artillery etc.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
9.2 Air Units
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
T-copters are used to transport mechs and infantries. Can be loaded into a cruiser for safer transportation.

B-copters can be used against all units except figthers. Very good against tanks, md. tanks infantries. Figthers can only fire at other air units. Regular figthers can take down copters and bombers in one day. Essential in air vs. air combat.

Bombers are very powerfull and can be used against both sea and ground units. Very good against sea units, md. tanks, neotanks and pipeseams, cannons, lasers etc.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
9.3 Sea Units
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Landers can carry to ground units from one port or beach to another. Very useful in maps with islands were you need to transport units over the sea. Can not attack at all.

Subs are best against Battleships, but are also useable against cruisers.

Battleships can attack all sea and ground units. Use it like you use a rocket.

Cruisers are more that decent against subs and superb against air units. A cruiser is very useful if your enemy has many airunits and there's a lot of sea on the map. Cruisers can also carry a t-copter.

  Advance Wars 2 - Black Hole Rising

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