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1. Version History
2. General Knowledge
3. Frequently Asked Questions
4. General Strategies

5. Campaign
5.1 Orange Star 5.1.1 Cleanup 5.1.2 Border Skirmish 5.1.3 Orange Dawn
5.1.4 Flak Attack
5.1.5 Lash Out 5.1.6 Andy's Time
5.1.7 Test of Time
5.1.8 Liberation
5.2 Blue Moon
5.2.1 Reclamation 5.2.2 Toy Box 5.2.3 Tanks!!!
5.2.4 T Minus 15
5.2.5 Neotanks?!
5.2.6 Nature Walk
5.2.7 Two-Week Test (A rank) 5.2.8 Factory Blues
5.3 Yellow Comet
5.3.1 Silo Scramble 5.3.2 Sensei's Return
5.3.3 Show Stopper
5.3.4 Duty and Honor 5.3.5 Foul Play
5.3.6 A Mirror Darkly
5.3.7 Sea of Hope 5.3.8 The Hunt's End
5.4 Green Earth
5.4.1 Sea Fortress 5.4.2 Sinking Feeling
5.4.3 Drake's Dilemma
5.4.4 Rain of Fire 5.4.5 Danger X9
5.4.6 To the Rescue
5.4.7 Navy vs. Air 5.4.8 Great Sea Battle
5.5 Black Hole
5.5.1 Hot Pursuit
5.5.2 Final Front
6. Hard Campaign
7. War Room
7.01 Spann Island 7.02 Moji Island 7.03 Duo Falls
7.04 Sole Harbour
7.05 Pivot Isle
7.06 Land's End 7.07 Kita Straight 7.08 Point Stormy 7.09 Ridge Island
7.10 Mial's Hope
7.11 Bounty River 7.12 Toil Ferry 7.13 Twin Isle
7.14 Dire Range 7.15 Egg Island
7.16 Terra Maw
7.17 Stamp Island 7.18 Rivers Four 7.19 Ring Islands 7.20 Last Mission
7.21 Pay Dirt
7.22 Long Road 7.23 Nest Egg 7.24 The Trident 7.25 Banker Hills
7.26 missile Plains
7.27 Lost Basin 7.28 Risky Vale 7.29 The Ring 7.30 Strong Land
8. CO Tactics and Information
8.1 Orange Star COs 8.1.1 Andy
8.1.2 Sami
8.1.3 Max
8.1.4 Nell
8.1.5 Hachi
8.2 Blue Moon COs 8.2.1 Olaf
8.2.2 Grit
8.2.3 Colin
8.3 Yellow Comet COs 8.3.1 Kanbei
8.3.2 Sonja
8.3.3 Sensei
8.4 Green Earth COs
8.4.1 Eagle
8.4.2 Drake
8.4.3 Jess
8.5 Black Hole COs
8.5.1 Flak 8.5.2 Lash
8.5.3 Adder
8.5.4 Hawke
8.5.5 Sturm
9. Units tactics and information
9.1 Ground units 9.2 Sea units 9.3 Air units
10. Records
10.1 War Room Records
11. Secrets
11.1 Unlocking COs 11.2 Lab Map Locations 11.3 Flashing Menus
12. Other Things
12.1 Contacting Information/Contribute? 12.2 Thank you 12.3 Contributors 12.4 Legal Inforamtion

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Advance Wars 2: Black Hole Rising Complete Campaign Walkthrough

By: Lars Barlindhaug

5. Campaign

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
5.3 Yellow Comet
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------ Index: ------
5.3.1 Silo Scramble
5.3.2 Sensei's Return
5.3.3 Show Stopper
5.3.4 Duty and Honor
5.3.5 Foul Play
5.3.6 A Mirror Darkly
5.3.7 Sea of Hope
5.3.8 The Hunt's End

-------------------------------------------------------------------
5.3.1 Silo Scramble
-------------------------------------------------------------------
Rank: S
CO: Kanbei vs: Flak
Level: **
Speed: 18 days/100 points
Power: 100/100 points
Technique: 100/100 points

 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|   11   |     6     |     0    |   3   |   10  |
|________|___________|__________|_______|_______|

Build an infantry the first day and an APC to take it down to the center island with all the missile silos on the second. Build infantries to capture the cities in the north, send an infantry south to fire the two missile silos.

When you first arrive at the island with all the silos, don't go nuts and fire them all at Flak's lonely tanks or three of his infantries. Wait until he builds more powerful units so that the missile does more damage. Capture the factories and build tanks and artillery. Use the APC to hold the enemy back until you have finished capturing the city.

Don't bother with building anything at the ports, just capture them to get funds. Flak will build a Lander, but it'll stand at the port throughout the battle. When you start to close in on the HQ destroy the rest of the units. You can bring an APC with an infantry for safety, but you probably won't be needing it.


-------------------------------------------------------------------
5.3.2 Sensei's Return
-------------------------------------------------------------------
Rank: S
CO: Sensei vs: Adder
Level: *** Fog of War
Speed: 99/100 points 19 days
Power: 100/100 points
Technique: 98/100 points

 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|   10   |     6     |     2    |   0   |   0   |
|________|___________|__________|_______|_______|

-------------------------------------------------------------------
This map must be perfect for Sensei. At the beginning make some infantry and send one north to the peninsula above and capture the base and airport. Have some other infantries go west and capture the cities over there, making a t-copter for them too would be a good idea. When you feel you have captured enough bases, start making a lot of battle copters (Sensei's specialty).

It would be a smart to have a couple of tanks at each side to take care of the Anti-Airs. His anti-air can go either way, on the peninsula or in the west. It'll be a pain either way if you don't have a tank to take it out. On the west were the three cities are you will stop up and be slowed down. Build an artillery to use there and the process will be speeded up.

Adder will build a missile and hide it in a forest near his HQ or on it around day 10-12 or so. Be careful and take that out as soon as possible. You should have at least two copters, one to find the missiles and at least one to take it out. The reefs should be safe.

I was going for capturing the HQ, but I blocked Adder's bases and took down all his units instead.

 

  Advance Wars 2 - Black Hole Rising

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