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1. Version History
2. General Knowledge
3. Frequently Asked Questions
4. General Strategies

5. Campaign
5.1 Orange Star 5.1.1 Cleanup 5.1.2 Border Skirmish 5.1.3 Orange Dawn
5.1.4 Flak Attack
5.1.5 Lash Out 5.1.6 Andy's Time
5.1.7 Test of Time
5.1.8 Liberation
5.2 Blue Moon
5.2.1 Reclamation 5.2.2 Toy Box 5.2.3 Tanks!!!
5.2.4 T Minus 15
5.2.5 Neotanks?!
5.2.6 Nature Walk
5.2.7 Two-Week Test (A rank) 5.2.8 Factory Blues
5.3 Yellow Comet
5.3.1 Silo Scramble 5.3.2 Sensei's Return
5.3.3 Show Stopper
5.3.4 Duty and Honor 5.3.5 Foul Play
5.3.6 A Mirror Darkly
5.3.7 Sea of Hope 5.3.8 The Hunt's End
5.4 Green Earth
5.4.1 Sea Fortress 5.4.2 Sinking Feeling
5.4.3 Drake's Dilemma
5.4.4 Rain of Fire 5.4.5 Danger X9
5.4.6 To the Rescue
5.4.7 Navy vs. Air 5.4.8 Great Sea Battle
5.5 Black Hole
5.5.1 Hot Pursuit
5.5.2 Final Front
6. Hard Campaign
7. War Room
7.01 Spann Island 7.02 Moji Island 7.03 Duo Falls
7.04 Sole Harbour
7.05 Pivot Isle
7.06 Land's End 7.07 Kita Straight 7.08 Point Stormy 7.09 Ridge Island
7.10 Mial's Hope
7.11 Bounty River 7.12 Toil Ferry 7.13 Twin Isle
7.14 Dire Range 7.15 Egg Island
7.16 Terra Maw
7.17 Stamp Island 7.18 Rivers Four 7.19 Ring Islands 7.20 Last Mission
7.21 Pay Dirt
7.22 Long Road 7.23 Nest Egg 7.24 The Trident 7.25 Banker Hills
7.26 missile Plains
7.27 Lost Basin 7.28 Risky Vale 7.29 The Ring 7.30 Strong Land
8. CO Tactics and Information
8.1 Orange Star COs 8.1.1 Andy
8.1.2 Sami
8.1.3 Max
8.1.4 Nell
8.1.5 Hachi
8.2 Blue Moon COs 8.2.1 Olaf
8.2.2 Grit
8.2.3 Colin
8.3 Yellow Comet COs 8.3.1 Kanbei
8.3.2 Sonja
8.3.3 Sensei
8.4 Green Earth COs
8.4.1 Eagle
8.4.2 Drake
8.4.3 Jess
8.5 Black Hole COs
8.5.1 Flak 8.5.2 Lash
8.5.3 Adder
8.5.4 Hawke
8.5.5 Sturm
9. Units tactics and information
9.1 Ground units 9.2 Sea units 9.3 Air units
10. Records
10.1 War Room Records
11. Secrets
11.1 Unlocking COs 11.2 Lab Map Locations 11.3 Flashing Menus
12. Other Things
12.1 Contacting Information/Contribute? 12.2 Thank you 12.3 Contributors 12.4 Legal Inforamtion

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  GAME ROM SCREENSHOTS

Advance Wars 2: Black Hole Rising Complete Campaign Walkthrough

By: Lars Barlindhaug

5. Campaign

-------------------------------------------------------------------
5.2.6 Nature Walk
-------------------------------------------------------------------
Rank: S
CO: Grit vs: Lash
Level: ****
Speed: 100/100 8-9 days
Power: 100/100 Destroyed 7-9 units
Technique: 100/100

 _________________ _________________
|                 |                 |
| Lost: 1/20      | Survived: 19/20 |
|_________________|_________________|
| 1 Tank          | 2 Infantry      |
|                 | 1 Mech          |
|                 | 2 Recon         |
|                 | 2 APC           |
|                 | 3 Tanks         |
|                 | 2 Md. Tanks     |
|                 | 4 Artillery     |
|                 | 2 Rockets       |
|                 | 1 Anti-Air      |
|_________________|_________________|

 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|   16   |     0     |     0    |   0   |   0   |
|________|___________|__________|_______|_______|

-------------------------------------------------------------------
The name here should give you a little hint of what to do here. Walk in the nature (forests). This way you don't need to worry about the enemy attacking you or the cannons firing at you.

Send a recon north along the west side to stand on your HQ, it should be there by day eight. Advance slowly but certain north until you get five or so spaces south of the colony of cities. You'll se some Mechs and infantries that will retreat back to the cities. When you've come to the road in front of the colony of cities stop. Move all of your indirect units ahead and attack.

The round before your recon goes up to your HQ attack with everything you've got to get your power score up. The power sore doesn't need that many units killed, the thing to worry about is technique, if you're not fast enough.

-------------------------------------------------------------------
5.2.7 Two Week Test
-------------------------------------------------------------------
Rank: A
CO: Colin vs: Lash
Level: ****
Speed: 100/100 14 days
Power: 100/100
Technique: 75/100

 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|   20   |    11     |     2    |   0   |   0   |
|________|___________|__________|_______|_______|

-------------------------------------------------------------------
Here you have to hold Lash back as good as you can for 14 days. When 14 days have passed and you're still alive you've won the mission.

First build infantry and capture bases and cities. Then build tanks to have in the front in the bottleneck, a few spaces to the south-east of your HQ. Then build artillery and some rockets to fire at Lash's units from a distance.

Refresh your front with new tank, if you can do this before the tank in the front is completely destroyed you can increase your technique and maybe get a better rank.Build an anti-air when you see that Lash builds a battle copter, a bomber and more copters will follow.

Don't advance past the bottleneck, you'll only loose more units and it's not that difficult to get a decent power score.

-------------------------------------------------------------------
5.2.8 Factory Blues
-------------------------------------------------------------------
Rank: S
CO: Colin (recommended), Grit or Olaf Max (recommended), Sami or Andy vs: Lash
Level: **** Speed: 100/100 16 days
Power: 100/100
Technique: 100/100

 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|   18   |     7     |     2    |   0   |   3   |
|________|___________|__________|_______|_______|

Let Max capture the two cities to the north of his units and the west airport. With Colin's cheap units he needs all the bases he can get. Capture the cities in the middle with Max. Let Colin have the east airport.

Don't fire the missile silos once you reach them, wait a few days until Lash has built some expensive units.

Build tanks and anti-airs with Colin. The sooner you block the factory, the easier this will be, when you have blocked the factory. Go for on of the factories at each of the sides of the pipe. She'll start producing mechs when she feels this isn't going her way. have some anti-air ready to attack the mechs.

Use the west airport and make copters with Max, have one go at the pipe seam. The rest will the bomber Colin builds at his east factory take care of.

 

  Advance Wars 2 - Black Hole Rising

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