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1. Version History
2. General Knowledge
3. Frequently Asked Questions
4. General Strategies

5. Campaign
5.1 Orange Star 5.1.1 Cleanup 5.1.2 Border Skirmish 5.1.3 Orange Dawn
5.1.4 Flak Attack
5.1.5 Lash Out 5.1.6 Andy's Time
5.1.7 Test of Time
5.1.8 Liberation
5.2 Blue Moon
5.2.1 Reclamation 5.2.2 Toy Box 5.2.3 Tanks!!!
5.2.4 T Minus 15
5.2.5 Neotanks?!
5.2.6 Nature Walk
5.2.7 Two-Week Test (A rank) 5.2.8 Factory Blues
5.3 Yellow Comet
5.3.1 Silo Scramble 5.3.2 Sensei's Return
5.3.3 Show Stopper
5.3.4 Duty and Honor 5.3.5 Foul Play
5.3.6 A Mirror Darkly
5.3.7 Sea of Hope 5.3.8 The Hunt's End
5.4 Green Earth
5.4.1 Sea Fortress 5.4.2 Sinking Feeling
5.4.3 Drake's Dilemma
5.4.4 Rain of Fire 5.4.5 Danger X9
5.4.6 To the Rescue
5.4.7 Navy vs. Air 5.4.8 Great Sea Battle
5.5 Black Hole
5.5.1 Hot Pursuit
5.5.2 Final Front
6. Hard Campaign
7. War Room
7.01 Spann Island 7.02 Moji Island 7.03 Duo Falls
7.04 Sole Harbour
7.05 Pivot Isle
7.06 Land's End 7.07 Kita Straight 7.08 Point Stormy 7.09 Ridge Island
7.10 Mial's Hope
7.11 Bounty River 7.12 Toil Ferry 7.13 Twin Isle
7.14 Dire Range 7.15 Egg Island
7.16 Terra Maw
7.17 Stamp Island 7.18 Rivers Four 7.19 Ring Islands 7.20 Last Mission
7.21 Pay Dirt
7.22 Long Road 7.23 Nest Egg 7.24 The Trident 7.25 Banker Hills
7.26 missile Plains
7.27 Lost Basin 7.28 Risky Vale 7.29 The Ring 7.30 Strong Land
8. CO Tactics and Information
8.1 Orange Star COs 8.1.1 Andy
8.1.2 Sami
8.1.3 Max
8.1.4 Nell
8.1.5 Hachi
8.2 Blue Moon COs 8.2.1 Olaf
8.2.2 Grit
8.2.3 Colin
8.3 Yellow Comet COs 8.3.1 Kanbei
8.3.2 Sonja
8.3.3 Sensei
8.4 Green Earth COs
8.4.1 Eagle
8.4.2 Drake
8.4.3 Jess
8.5 Black Hole COs
8.5.1 Flak 8.5.2 Lash
8.5.3 Adder
8.5.4 Hawke
8.5.5 Sturm
9. Units tactics and information
9.1 Ground units 9.2 Sea units 9.3 Air units
10. Records
10.1 War Room Records
11. Secrets
11.1 Unlocking COs 11.2 Lab Map Locations 11.3 Flashing Menus
12. Other Things
12.1 Contacting Information/Contribute? 12.2 Thank you 12.3 Contributors 12.4 Legal Inforamtion

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Advance Wars 2: Black Hole Rising Complete Campaign Walkthrough

By: Lars Barlindhaug

5. Campaign

-------------------------------------------------------------------
5.2.4 T Minus 15
-------------------------------------------------------------------
Rank: S
CO: Olaf and Andy vs:
Level: ***
Speed: 100/100 14 days
Power: 100/100 Destroyed all units
Technique: 100/100

 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|   17   |     1     |     1    |   0   |   0   |
|________|___________|__________|_______|_______|

Here you are co-operating with Orange Star CO Andy, Andy doesn't have any bases or infantry to capture bases. He only has battle copters, a bomber and a fighter, which comes in handy. Remember to bring the APC because around day 13 or so the units will start to run out of gas. First take three of your copters west to destroy all the units there except the artillery, it doesn't cause any harm and it's in the missile's attack range. Take on the pipe seam with your bomber and fly south to help Olaf out there.

Olaf's job is to capture the eight cities surrounding the missile. He only has two infantries and two mechs, and no factory to produce more, so don't use them in combat, only for capturing. First use them to capture the cities right to the west of them, then when you get control of the area in the middle, you should start capturing at least one city by day 6.

Use the rest of your northern units flock around the pipe seam, and have one attack it so that the Andy's bomber can take it in one day. Move all of your units in the middle, west, out of the rockets range. Attack the rockets with tanks and move the rest foreward the second day. Gather all of your units in the north with the ones in the middle, and continue attacking, stay out of the north-western rockets range.

In the south take on the air force there as best as possible, take the bombers first, then the battle copters. Capture the airport and build bombers.

When you start to get control in the middle, move some of your units south. Stop production on the base in the west around day thirteen and you'll finish all of the enemy units soon after that. Remember that it isn't enough to destroy all of the enemy units, you have to capture the cities.

-------------------------------------------------------------------
5.2.5 Neotanks!?
-------------------------------------------------------------------

Rank: S
CO: Colin (recommended), Grit or Olaf vs: Lash
Level: ***
Speed: 100/100 15 days
Power: 100/100 Destroyed under half of the enemy units
Technique: 100/100

 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|   14   |     8     |     1    |   0   |   6   |
|________|___________|__________|_______|_______|

Build three infantries the first round, send the east one east, the west one west for the airport, firing the north missile silos on the way, aim at the HQ. Send the north one north, firing the missile silo at the HQ.

The next day build an APC on the east base and an infantry on the north. Move the APC east and then load it with the infantry from the first day. Move the infantry on the north base south-east towards the two cities were the road turns. Try to capture the airport. Fire a third missile at the HQ. Reinforce at the airport with tanks and artillery. Send an APC with an infantry north to capture the HQ around day 12. Send tanks the next rounds to help it out.

 

  Advance Wars 2 - Black Hole Rising

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