gameboy advance cheats Gameboy-Games.com Home Page

1. Version History
2. General Knowledge
3. Frequently Asked Questions
4. General Strategies

5. Campaign
5.1 Orange Star 5.1.1 Cleanup 5.1.2 Border Skirmish 5.1.3 Orange Dawn
5.1.4 Flak Attack
5.1.5 Lash Out 5.1.6 Andy's Time
5.1.7 Test of Time
5.1.8 Liberation
5.2 Blue Moon
5.2.1 Reclamation 5.2.2 Toy Box 5.2.3 Tanks!!!
5.2.4 T Minus 15
5.2.5 Neotanks?!
5.2.6 Nature Walk
5.2.7 Two-Week Test (A rank) 5.2.8 Factory Blues
5.3 Yellow Comet
5.3.1 Silo Scramble 5.3.2 Sensei's Return
5.3.3 Show Stopper
5.3.4 Duty and Honor 5.3.5 Foul Play
5.3.6 A Mirror Darkly
5.3.7 Sea of Hope 5.3.8 The Hunt's End
5.4 Green Earth
5.4.1 Sea Fortress 5.4.2 Sinking Feeling
5.4.3 Drake's Dilemma
5.4.4 Rain of Fire 5.4.5 Danger X9
5.4.6 To the Rescue
5.4.7 Navy vs. Air 5.4.8 Great Sea Battle
5.5 Black Hole
5.5.1 Hot Pursuit
5.5.2 Final Front
6. Hard Campaign
7. War Room
7.01 Spann Island 7.02 Moji Island 7.03 Duo Falls
7.04 Sole Harbour
7.05 Pivot Isle
7.06 Land's End 7.07 Kita Straight 7.08 Point Stormy 7.09 Ridge Island
7.10 Mial's Hope
7.11 Bounty River 7.12 Toil Ferry 7.13 Twin Isle
7.14 Dire Range 7.15 Egg Island
7.16 Terra Maw
7.17 Stamp Island 7.18 Rivers Four 7.19 Ring Islands 7.20 Last Mission
7.21 Pay Dirt
7.22 Long Road 7.23 Nest Egg 7.24 The Trident 7.25 Banker Hills
7.26 missile Plains
7.27 Lost Basin 7.28 Risky Vale 7.29 The Ring 7.30 Strong Land
8. CO Tactics and Information
8.1 Orange Star COs 8.1.1 Andy
8.1.2 Sami
8.1.3 Max
8.1.4 Nell
8.1.5 Hachi
8.2 Blue Moon COs 8.2.1 Olaf
8.2.2 Grit
8.2.3 Colin
8.3 Yellow Comet COs 8.3.1 Kanbei
8.3.2 Sonja
8.3.3 Sensei
8.4 Green Earth COs
8.4.1 Eagle
8.4.2 Drake
8.4.3 Jess
8.5 Black Hole COs
8.5.1 Flak 8.5.2 Lash
8.5.3 Adder
8.5.4 Hawke
8.5.5 Sturm
9. Units tactics and information
9.1 Ground units 9.2 Sea units 9.3 Air units
10. Records
10.1 War Room Records
11. Secrets
11.1 Unlocking COs 11.2 Lab Map Locations 11.3 Flashing Menus
12. Other Things
12.1 Contacting Information/Contribute? 12.2 Thank you 12.3 Contributors 12.4 Legal Inforamtion

 

ds multicarts game Gameboy Advance Game Walkthroughs

 

GAMEBOY GBA WORLD
Nintendo 3DS GameBoy Games, GBA Cheats, FAQs, Reviews, Walkthroughs
 
  GAME ROM SCREENSHOTS

Advance Wars 2: Black Hole Rising Complete Campaign Walkthrough

By: Lars Barlindhaug

5. Campaign

-------------------------------------------------------------------
5.1.7 Test of Time
-------------------------------------------------------------------
Secret Neotank lab map, se 1.6.14 Flak Attack for further details.
-------------------------------------------------------------------
Rank: S
CO: Andy vs: Flak Fog of War
Level: ***
Speed: 100/100 7 days max or the mission is failed
Power: 100/100 Technique: 100/100

 _________________ ___________________
|                 |                   |
| Destroyed: 1/9  |  Survived:   8/9  |
|_________________|___________________|
| 1 Mech          | 1 Infantry        |
|                 | 1 Recon           |
|                 | 1 Tank            |
|                 | 1 Md. Tank        |
|                 | 1 APC             |
|                 | 1 Artillery       |
|                 | 1 Rockets         |
|                 | 1 Anti-Air        |
|_________________|___________________|

 ________ ___________ __________ _______
|        |           |          |       |
| Cities | Factories | Airports | Ports |
|________|___________|__________|_______|
|        |           |          |       |
|   10   |     0     |     0    |   0   |
|________|___________|__________|_______|

-------------------------------------------------------------------
Sami tells you that there's an indirect unit in on of the north forests, and on in the east forests, near the enemy HQ. Have a recon park between two of the forest to check to at a time. You can save before you do this and restart if you don't find it.

The rest of Flak's units are located just to the north of your HQ, except a lander in the only reef in the middle of the map, and an infantry to the east of the bridge (and of course the two indirect units mentioned above).

Concentrate most of your fire on the units to the north, have the tank cross the bridge along with the APC, loaded with an infantry. Use these units to locate and destroy the eastern indirect unit. When you've taken the control over the north units continue around the lake, have your recon scout for the indirect unit in the middle-north forests.

-------------------------------------------------------------------
5.1.8 Liberation
-------------------------------------------------------------------
Rank: S
CO: Max (recommended), Sami or Andy vs: Flak
Level: ****
Speed: 100/100 13 days
Power: 100/100 Technique: 92/100

 ________ ___________ __________ _______
|        |           |          |       |
| Cities | Factories | Airports | Ports |
|________|___________|__________|_______|
|        |           |          |       |
|   15   |     6     |     1    |   0   |
|________|___________|__________|_______|

This map clearly stands out of the rest Orange Star maps in difficulty, it really should be a bit tougher than the others since it's the last in this country. I'll quote Hachi here: "Don't get discouraged" (and don't think about the fact the difficulty meter goes up to ten, and this a four :) ).

A new thing is discovered here, it's a factory and pipe, in the pipe you can see something called a pipe seam, it's the pipe's weak spot. It has 100 HP and can be destroyed with a regular md. tank or bomber. In this level I recommend a bomber.

The first three days should be used for building APCs with infantries. Build the APC in the north-west base and the infantry in the south-west. Have the first APC go west for the west base, the second should go north-west for the airport and the third for the base south of the airport. When you're finished with the APCs build a recon, then a tank at the bases close to your HQ, then build the rest on your newly built bases. "The rest" of what you build should be mainly tanks and a few recons, and an anti-air to get rid of the infantries and mechs.

You'll see that Flak has a little group of infantries, mechs and a recon in the north-west, don't go to the bridge and block them, they will only destroy your APC, wait for them to come foreward, then attack.
Try to block the factory as good as possible. When you get control of the east side, place a tank or a recon in the east most port, and try to block the rest. This way there will be no anti-airs or missiles to bother your bomber.

As mentioned above build a bomber and fly it directly to the pipe seam and win the level. You can save right before you do this and increase your power and technique scores by building more and killing more of Flak's units.

--- I recommend going to Blue Mon first, because the levels there are easier than the yellow comet ones. This will give you a smother difficulty curve.

 

  Advance Wars 2 - Black Hole Rising

adwance wars 2 cheats

adwance wars 2 rom


Play NDS ROM Games, Movies and MP3s on
Nintendo 3DS and DSi with R4i 3DS SDHC

R4i SDHC upgrade adapter* 3DS R4i SDHC, SuperCard DStwo 3DS
and AceKard 3 3DS - Shipping WorldWide.
Free delivery to UK, Canada, USA, EU
R4 3DS - AceKard 2i 3DS - R4i Card.


 

   GBAworld.net © 2002-12 • NDS multiR4i 3DSDS multi gameR4 ShopMulticarts • Contact Us •