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1. Version History
2. General Knowledge
3. Frequently Asked Questions
4. General Strategies

5. Campaign
5.1 Orange Star 5.1.1 Cleanup 5.1.2 Border Skirmish 5.1.3 Orange Dawn
5.1.4 Flak Attack
5.1.5 Lash Out 5.1.6 Andy's Time
5.1.7 Test of Time
5.1.8 Liberation
5.2 Blue Moon
5.2.1 Reclamation 5.2.2 Toy Box 5.2.3 Tanks!!!
5.2.4 T Minus 15
5.2.5 Neotanks?!
5.2.6 Nature Walk
5.2.7 Two-Week Test (A rank) 5.2.8 Factory Blues
5.3 Yellow Comet
5.3.1 Silo Scramble 5.3.2 Sensei's Return
5.3.3 Show Stopper
5.3.4 Duty and Honor 5.3.5 Foul Play
5.3.6 A Mirror Darkly
5.3.7 Sea of Hope 5.3.8 The Hunt's End
5.4 Green Earth
5.4.1 Sea Fortress 5.4.2 Sinking Feeling
5.4.3 Drake's Dilemma
5.4.4 Rain of Fire 5.4.5 Danger X9
5.4.6 To the Rescue
5.4.7 Navy vs. Air 5.4.8 Great Sea Battle
5.5 Black Hole
5.5.1 Hot Pursuit
5.5.2 Final Front
6. Hard Campaign
7. War Room
7.01 Spann Island 7.02 Moji Island 7.03 Duo Falls
7.04 Sole Harbour
7.05 Pivot Isle
7.06 Land's End 7.07 Kita Straight 7.08 Point Stormy 7.09 Ridge Island
7.10 Mial's Hope
7.11 Bounty River 7.12 Toil Ferry 7.13 Twin Isle
7.14 Dire Range 7.15 Egg Island
7.16 Terra Maw
7.17 Stamp Island 7.18 Rivers Four 7.19 Ring Islands 7.20 Last Mission
7.21 Pay Dirt
7.22 Long Road 7.23 Nest Egg 7.24 The Trident 7.25 Banker Hills
7.26 missile Plains
7.27 Lost Basin 7.28 Risky Vale 7.29 The Ring 7.30 Strong Land
8. CO Tactics and Information
8.1 Orange Star COs 8.1.1 Andy
8.1.2 Sami
8.1.3 Max
8.1.4 Nell
8.1.5 Hachi
8.2 Blue Moon COs 8.2.1 Olaf
8.2.2 Grit
8.2.3 Colin
8.3 Yellow Comet COs 8.3.1 Kanbei
8.3.2 Sonja
8.3.3 Sensei
8.4 Green Earth COs
8.4.1 Eagle
8.4.2 Drake
8.4.3 Jess
8.5 Black Hole COs
8.5.1 Flak 8.5.2 Lash
8.5.3 Adder
8.5.4 Hawke
8.5.5 Sturm
9. Units tactics and information
9.1 Ground units 9.2 Sea units 9.3 Air units
10. Records
10.1 War Room Records
11. Secrets
11.1 Unlocking COs 11.2 Lab Map Locations 11.3 Flashing Menus
12. Other Things
12.1 Contacting Information/Contribute? 12.2 Thank you 12.3 Contributors 12.4 Legal Inforamtion

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Advance Wars 2: Black Hole Rising Complete Campaign Walkthrough

By: Lars Barlindhaug

5. Campaign

-------------------------------------------------------------------
5.1.4 Flak Attack
-------------------------------------------------------------------
Rank: S
CO: Max vs: Flak
Level: **
Speed: 100/100
Power: 8/8 100/100
Technique: 3/10 93/100

 ___________________ ____________
|                   |            |
| Destroyed:        | Survived:  |  
|___________________|____________|
| 2 battle-copters  | ?          |
| 1 t-copter        |            |
|___________________|____________|
 ________ ___________ __________ _______
|        |           |          |       |
| Cities | Factories | Airports | Ports |
|________|___________|__________|_______|
|        |           |          |       |
|    5   |     0     |     0    |   0   |
|________|___________|__________|_______|

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Lab Map Location:
Capture the city to the north of your headquarter, you can get their on the first day and you'll gain access to the Test of Time mission where you'll get the chance to capture the Black Hole's lab and get the intel needed to build a Neotank
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The most important thing to keep in mind here if you're going for a good S-rank is to keep your technique score up and rest your units on allied cities.

One of your battle-copters will get shot down. so attack with both. Move your missiles west and have the anti-airs move in the same direction, keeping the same formation. Capture the city to the north with your mech and move the rest of your units behind it, yes the rocket too, and yes do not load your copter.

Continue attacking Flak's air units with missiles and anti-airs, go for the bombers first and then the fighter if you have many left and want to spare your copters. Attack the tank with your rocket and mech if possible (don't worry about capturing, have your infantry start with it again). If you don't need it for protection or to lure the enemy fly your t-copter out of the fighter's range.

-------------------------------------------------------------------
5.1.5 Lash Out
-------------------------------------------------------------------
Rank: S
CO: Sami vs: Lash
Level: **
Speed: 100/100 6 days, 7 days max or the mission is failed.
Power: 100/100 Destroyed all units Technique: 100/100

 _________________ ___________________
|                 |                   |
| Destroyed: 1/13 |  Survived:  12/13 |
|_________________|___________________|
| Mech            |  2 Mechs          |
|                 |  2 Tanks          |
|                 |  1 APC            |
|                 |  1 Artillery      |
|                 |  1 Rockets        |
|                 |  1 Battleship     |
|                 |  1 Cruiser        |
|                 |  1 T-copter       |
|                 |  1 Lander         |
|                 |  1 Sub            |
|_________________|___________________|

 ________ ___________ __________ _______
|        |           |          |       |
| Cities | Factories | Airports | Ports |
|________|___________|__________|_______|
|        |           |          |       |
|    6   |     1     |     0    |   0   |
|________|___________|__________|_______|

This map only has a single factory to the north-west and Lash's infantry is only four spaces away from it, so it'll capture it and finish before you get there. He'll only build infantries that you can hold back if you use your APC and T-copter along with your Mechs to block the factory. Stand on the three spaces around it (south, west and east).

Send a Mech to the north with the APC, move the other north-western Mech even more north-west.

Attack the rocket with your battleship and send your two tanks with the lander, have the two tanks take out the anti-airs the next rounds working together with the battleship. The lander should go back and forth again taking a mech and the artillery or rocket.

Load your t-copter in your cruiser and, attack the sub. Keep your sub out of Lash's cruiser's attack range.

-------------------------------------------------------------------
5.1.6 Andy's Time
-------------------------------------------------------------------
Rank: S
CO: Andy
vs: Flak
Level: **
Speed: 100/100
11 days
Power: 100/100
Destroyed all units

Technique: 100/100
0 units lost

 ________ ___________ __________ _______
|        |           |          |       |
| Cities | Factories | Airports | Ports |
|________|___________|__________|_______|
|        |           |          |       |
|   13   |     6     |     0    |   0   |
|________|___________|__________|_______|

First of all send your pre-deployed t-copter loaded with the infantry north- west towards the base, always staying out of the cannons range.

Build recons and infantry and an anti-air after three or four days and advance north. Flak will only build infantries so you'll be surprised how easy it is to destroy all of his units. That won't win you the match unfortunately. You have to destroy the cannon. Build one md. tank, and some indirect units to take on the cannon.

Don't go much west, you can send an infantry over there and capture the sole city out of the cannons range, if you go further the cannon will only shoot at you.

 

  Advance Wars 2 - Black Hole Rising

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