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1. Version History
2. General Knowledge
3. Frequently Asked Questions
4. General Strategies

5. Campaign
5.1 Orange Star 5.1.1 Cleanup 5.1.2 Border Skirmish 5.1.3 Orange Dawn
5.1.4 Flak Attack
5.1.5 Lash Out 5.1.6 Andy's Time
5.1.7 Test of Time
5.1.8 Liberation
5.2 Blue Moon
5.2.1 Reclamation 5.2.2 Toy Box 5.2.3 Tanks!!!
5.2.4 T Minus 15
5.2.5 Neotanks?!
5.2.6 Nature Walk
5.2.7 Two-Week Test (A rank) 5.2.8 Factory Blues
5.3 Yellow Comet
5.3.1 Silo Scramble 5.3.2 Sensei's Return
5.3.3 Show Stopper
5.3.4 Duty and Honor 5.3.5 Foul Play
5.3.6 A Mirror Darkly
5.3.7 Sea of Hope 5.3.8 The Hunt's End
5.4 Green Earth
5.4.1 Sea Fortress 5.4.2 Sinking Feeling
5.4.3 Drake's Dilemma
5.4.4 Rain of Fire 5.4.5 Danger X9
5.4.6 To the Rescue
5.4.7 Navy vs. Air 5.4.8 Great Sea Battle
5.5 Black Hole
5.5.1 Hot Pursuit
5.5.2 Final Front
6. Hard Campaign
7. War Room
7.01 Spann Island 7.02 Moji Island 7.03 Duo Falls
7.04 Sole Harbour
7.05 Pivot Isle
7.06 Land's End 7.07 Kita Straight 7.08 Point Stormy 7.09 Ridge Island
7.10 Mial's Hope
7.11 Bounty River 7.12 Toil Ferry 7.13 Twin Isle
7.14 Dire Range 7.15 Egg Island
7.16 Terra Maw
7.17 Stamp Island 7.18 Rivers Four 7.19 Ring Islands 7.20 Last Mission
7.21 Pay Dirt
7.22 Long Road 7.23 Nest Egg 7.24 The Trident 7.25 Banker Hills
7.26 missile Plains
7.27 Lost Basin 7.28 Risky Vale 7.29 The Ring 7.30 Strong Land
8. CO Tactics and Information
8.1 Orange Star COs 8.1.1 Andy
8.1.2 Sami
8.1.3 Max
8.1.4 Nell
8.1.5 Hachi
8.2 Blue Moon COs 8.2.1 Olaf
8.2.2 Grit
8.2.3 Colin
8.3 Yellow Comet COs 8.3.1 Kanbei
8.3.2 Sonja
8.3.3 Sensei
8.4 Green Earth COs
8.4.1 Eagle
8.4.2 Drake
8.4.3 Jess
8.5 Black Hole COs
8.5.1 Flak 8.5.2 Lash
8.5.3 Adder
8.5.4 Hawke
8.5.5 Sturm
9. Units tactics and information
9.1 Ground units 9.2 Sea units 9.3 Air units
10. Records
10.1 War Room Records
11. Secrets
11.1 Unlocking COs 11.2 Lab Map Locations 11.3 Flashing Menus
12. Other Things
12.1 Contacting Information/Contribute? 12.2 Thank you 12.3 Contributors 12.4 Legal Inforamtion

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Advance Wars 2: Black Hole Rising Complete Campaign Walkthrough

By: Lars Barlindhaug

5. Campaign

-------------------------------------------------------------------
5.4.3 Drake's Dilemma
-------------------------------------------------------------------
Rank: B
Points: 209
CO: Drake and Kanbei vs: Hawke Fog of War
Level: *****
Speed: 21 days 100/100 -1 point for each additional day.
Power: 30/100
Technique: 81/100
-------------------------------------------------------------------
Here you team up with yellow comet CO Kanbei. Drake has a lot of varied sea units and a base, capture the other base with an infantry, leave the rest for Kanbei. Drake should be building battle ships, his subs and cruisers are useless at anything except locating rockets etc.

Be aware of these units:
A rocket and two artilleries to the west where the sea that drake starts in turns into a river.

A rocket near the water in the north-east part of the map.

A rocket to the east of the black cannons in the north most forest.

------ Drake: ------
Drake has a lot of varied sea units and a base, capture the other base with an infantry, leave the rest for Kanbei. Drake should be building battle ships, his subs and cruisers are useless at anything except locating rockets etc.

Take out the units surrounding the sea, then move south hiding in reefs and one east of the last rocket. From the south most reefs you should be able to destroy the east Black Cannon, to get the vest one sail a couple of battleships three and four spaces south of it and take it out from there. When I did this my battleships were completely safe, they didn't get hit once in two turns.

------- Kanbei: -------
Kanbei should try to hold back Hawke as well as he can. After capturing surrounding units and firing missiles. Build mostly tanks. Around day 15 or so Hawke will build some neotanks, so watch out for them.

-------------------------------------------------------------------
5.4.4 Rain of Fire
-------------------------------------------------------------------
Rank: S
CO: Jess vs: Hawke
Level: ****
Speed: 20 days 100/100
Power: 100/100
Technique: 100/100
-------------------------------------------------------------------
First lava pattern (day 2, 4, 6, 8, etc.)
-------------------------------------------------------------------
One west of the north-east bridge.
Between your north-east base and your south-east base, then one to the east. (road) or between your north-east base and the city to the east of it. (grass) Between the two cities in the north-west (east of the river).
-------------------------------------------------------------------
Second lava pattern (day 3, 5, 7, 9 etc.)
-------------------------------------------------------------------
The east most city of the three south of the volcano. (city)
One east of the north-east bridge.
Three east of the south-east most south-western bridge. (North of the second forest).
On the road corner to the north-west. (road)
This is a very easy map once you know where to watch out for the lava stones. Speed shouldn't be a problem, neither should power or Technique.

Build infantry and go for the base between the two rivers in the south, the first one (drive past one bridge). Then take the second base you come to in the north (drive past two bridges). After this you'll most likely see the enemy going south to fight against you on your east bases. In the north there will only be a couple of units that won't be a problem.

So use most of your funds in the south-east part, only building a tank once in a while to the north-west. Build mostly tanks, and Md. tanks when you get enough funds. Have some infantry ready too to capture cities as you advance.

-------------------------------------------------------------------
5.4.5 Danger X9
-------------------------------------------------------------------
Rank: S
CO: Eagle (or Jess and Drake) vs: Hawke
Level: *****
Speed: 10 days 100/100
Power: 100/100
Technique: 85/100

 ________ ___________ __________ _______ _______________
|        |           |          |       |               |
| Cities | Factories | Airports | Ports | Missile Silos |
|________|___________|__________|_______|_______________|
|        |           |          |       |               |
|   14   |     3     |    2     |   1   |       0       |
|________|___________|__________|_______|_______________|

Here you have ten days to capture the enemy lab. Go for killing all units with bombers as Eagle or fly a T-copter to the base and capture it. Here is how to do it using the first strategy.

Build an anti-air at your west base and an infantry at your middle base, the one closed of by the pipes. Move the rest of your unit north, and your battle ship between the two reefs and the cruiser in the north-west reef.

From here on build only bombers. There's an anti-air to watch out for. You'll se it between the pipes around day 3 to 5. Bomb the north-east pipe with a bomber. He also have two rockets and artillery that will easily take out your ground units.

 

  Advance Wars 2 - Black Hole Rising

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