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1. Version History
2. General Knowledge
3. Frequently Asked Questions
4. General Strategies

5. Campaign
5.1 Orange Star 5.1.1 Cleanup 5.1.2 Border Skirmish 5.1.3 Orange Dawn
5.1.4 Flak Attack
5.1.5 Lash Out 5.1.6 Andy's Time
5.1.7 Test of Time
5.1.8 Liberation
5.2 Blue Moon
5.2.1 Reclamation 5.2.2 Toy Box 5.2.3 Tanks!!!
5.2.4 T Minus 15
5.2.5 Neotanks?!
5.2.6 Nature Walk
5.2.7 Two-Week Test (A rank) 5.2.8 Factory Blues
5.3 Yellow Comet
5.3.1 Silo Scramble 5.3.2 Sensei's Return
5.3.3 Show Stopper
5.3.4 Duty and Honor 5.3.5 Foul Play
5.3.6 A Mirror Darkly
5.3.7 Sea of Hope 5.3.8 The Hunt's End
5.4 Green Earth
5.4.1 Sea Fortress 5.4.2 Sinking Feeling
5.4.3 Drake's Dilemma
5.4.4 Rain of Fire 5.4.5 Danger X9
5.4.6 To the Rescue
5.4.7 Navy vs. Air 5.4.8 Great Sea Battle
5.5 Black Hole
5.5.1 Hot Pursuit
5.5.2 Final Front
6. Hard Campaign
7. War Room
7.01 Spann Island 7.02 Moji Island 7.03 Duo Falls
7.04 Sole Harbour
7.05 Pivot Isle
7.06 Land's End 7.07 Kita Straight 7.08 Point Stormy 7.09 Ridge Island
7.10 Mial's Hope
7.11 Bounty River 7.12 Toil Ferry 7.13 Twin Isle
7.14 Dire Range 7.15 Egg Island
7.16 Terra Maw
7.17 Stamp Island 7.18 Rivers Four 7.19 Ring Islands 7.20 Last Mission
7.21 Pay Dirt
7.22 Long Road 7.23 Nest Egg 7.24 The Trident 7.25 Banker Hills
7.26 missile Plains
7.27 Lost Basin 7.28 Risky Vale 7.29 The Ring 7.30 Strong Land
8. CO Tactics and Information
8.1 Orange Star COs 8.1.1 Andy
8.1.2 Sami
8.1.3 Max
8.1.4 Nell
8.1.5 Hachi
8.2 Blue Moon COs 8.2.1 Olaf
8.2.2 Grit
8.2.3 Colin
8.3 Yellow Comet COs 8.3.1 Kanbei
8.3.2 Sonja
8.3.3 Sensei
8.4 Green Earth COs
8.4.1 Eagle
8.4.2 Drake
8.4.3 Jess
8.5 Black Hole COs
8.5.1 Flak 8.5.2 Lash
8.5.3 Adder
8.5.4 Hawke
8.5.5 Sturm
9. Units tactics and information
9.1 Ground units 9.2 Sea units 9.3 Air units
10. Records
10.1 War Room Records
11. Secrets
11.1 Unlocking COs 11.2 Lab Map Locations 11.3 Flashing Menus
12. Other Things
12.1 Contacting Information/Contribute? 12.2 Thank you 12.3 Contributors 12.4 Legal Inforamtion

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Advance Wars 2: Black Hole Rising Complete Campaign Walkthrough

By: Lars Barlindhaug

5. Campaign

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
5.4 Green Earth
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------ Index: ------
5.4.1 Sea Fortress
5.4.2 Sinking Feeling
5.4.3 Drake's Dilemma
5.4.4 Rain of Fire
5.4.5 Danger X9
5.4.6 To the Rescue
5.4.7 Navy vs. Air
5.4.8 Great Sea Battle

-------------------------------------------------------------------
5.4.1 Sea Fortress
-------------------------------------------------------------------
Rank: A
CO: Eagle vs: Hawke Pre-deployed
Level: *****
Speed: /100 Power: /100
Technique: /100
-------------------------------------------------------------------
Here you are with a lot of air units versus a lot of anti air units. Who will win? You have about twice as many units as Hawke, still this isn't an easy level.

The trick here is aiming at one side at a time. So I suggest going with full force on the south side. It's great if you use your Super CO power when you start attacking the main island. When going for the first missile make sure you attack it on the east side, that way you'll be out of reach for both of the missiles.

Check the range on everything, after you have finished the fighters and battle copters, use your remaining fighters as bait. Be very careful with your bombers they are the most important unit here.

-------------------------------------------------------------------
5.4.2 Sinking Feeling
-------------------------------------------------------------------
Rank: S
CO: Jess vs: Lash
Level: ***** *
Speed: 15 days, 17 max 100/100
Power: 100/100
Technique: 100/100
-------------------------------------------------------------------
Lab Map Location: Go to the western island and capture the southernmost city and you'll gain access to the Danger X9 mission where you'll get the chance to capture the Black Hole's lab and get the intel needed to build a Neotank
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Here you have 17 days to destroy the Black Hole Army's nine battleships that are in for repairs. They can't fire at you, the only thing they'll do is to unite when they are around 5 HP.

In the first round use your anti air as a bait for the tank and move the rest foreward, out of the tank's attack range. Capture the port and build a lander and sail north-west if you're going for the lab map. Go for the southeast base when it's safe, later on you'll go and capture the middle-west one.

You don't need any more ground units other than anti-airs, rockets and artillery. Build an anti-air once you have captured the first base. Use the rest of your funds to build battleships, and maybe a cruiser to take on the air force. The air force will be your number one enemy once you got sufficient anti-airs (around three) the rest of the level will be a breeze.

Use rockets, artillery, battleships and your pre-deployed tanks to destroy the battleships.

Advance all the time don't wait for the enemy to come to you.


 

  Advance Wars 2 - Black Hole Rising

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